Interior Decorating

Interior Design and Environment Art: Mastering Space, Mastering Place



In this 2015 GDC talk, Capy Games’ Dan Cox dives into complex interior design techniques and practices you can use to master space and place in your level design.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter

Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference

Visit our site: http://ubm.io/2ctNvqZ

source




38 thoughts on “Interior Design and Environment Art: Mastering Space, Mastering Place”

  • Joe Black January 30, 2018 at 1:28 pm

    The art style of that one game reminds of Team fortress 2 or some parts of portal 2 but on steroids graphically.

    Reply
  • Fisher Mao January 30, 2018 at 1:28 pm

    What's the secret game? Is it new game of Splinter Cell?

    Reply
  • P_C DiamondDog January 30, 2018 at 1:28 pm

    Other than the great talk, this guy needs to narrate games.

    Reply
  • Kombiice January 30, 2018 at 1:28 pm

    ag

    Reply
  • cream bun January 30, 2018 at 1:28 pm

    Just make a game that is fun. Smoke a joint and let yourself go. Forget all this pattern examination, breaking up space, spatial, perception, cognitive, neuropsychophysiological analysis of the human interaction between brain body, spirit and emotion. Goddamnit. Make a game that is fun, and it will all fall into place. Chill and just pop some tabs and let your ideas run riot. It's called a game, because it is a game, ironic since the industry is taking itself so goddamned seriously. Really, you are trying to find a template, plug in formula to dazzle and distract people into ignoring the deficit of content, in order to not have to bear the burden of having to come up with good ideas and FUN GAMES TO PLAY.

    Reply
  • Flight Of Spice Blog January 30, 2018 at 1:28 pm

    We underestimate the power of our surroundings

    Reply
  • Harald Geraldsen January 30, 2018 at 1:28 pm

    Really fantastic talk, keep coming back to it. Thank you Dan!

    Reply
  • Braindrain85 January 30, 2018 at 1:28 pm

    Lighting needs to be rebuilt

    Reply
  • Phuong Dang January 30, 2018 at 1:28 pm

    thank you for this! I am an interior design student (almost graduate) moving towards gaming and movie industry and the information covered are very helpful showing that what i learnt can be a great advantage!

    Reply
  • CosmicVoyager January 30, 2018 at 1:28 pm

    I'm an interior design student I was hoping to transition into the gaming industry since games is a massive part of my life. I was thinking of how to apply my skills and in this video I learned couple of ways to do so.

    Reply
  • Åquaticø January 30, 2018 at 1:28 pm

    Wow

    Reply
  • Denis Armand January 30, 2018 at 1:28 pm

    Pretty good pun at 7:07 🙂

    Reply
  • OwlUnder January 30, 2018 at 1:28 pm

    I'm not very clear on the difference between 'Enrichment' and ' Universal Enrichment', would someone like to try and clearly explain this? Thanks

    Reply
  • Neo January 30, 2018 at 1:28 pm

    What are the spaces in 25:39 ?

    Reply
  • Fappy LP January 30, 2018 at 1:28 pm

    Good thing I set my game in a world where everyone is really bad at interior design.

    Reply
  • 훌륭은피터 January 30, 2018 at 1:28 pm

    "… when we're thinking about historical expression, we're just thinking about what the history is and how we can express that." Dan Cox, 34:36

    Reply
  • Alexander A. Rendek January 30, 2018 at 1:28 pm

    This is very interesting, thank you for sharing!

    Reply
  • Uxía Baños January 30, 2018 at 1:28 pm

    Many of the concepts of this talk are architecture concepts, not interior design's. It really shocked me that this guy considered Frank Gehry, one of the most relevant architects of our time, as only an interior designer.

    Reply
  • Midnight Crow Industries January 30, 2018 at 1:28 pm

    Jeez, GDC tickets are so expensive!

    Reply
  • Nick Ignatenko January 30, 2018 at 1:28 pm

    This was such an amazing talk because I can actually instantly apply these techniques for my own projects. It's a perfect break down of the underlying mechanisms that make space work.

    Reply
  • RagedTron January 30, 2018 at 1:28 pm

    Excellent analogy between anatomy being for character artists as interior design is important to environment artists!

    Reply
  • Ricardo González January 30, 2018 at 1:28 pm

    Who else had an orgasm on the tension explanation with Uncharted?

    Reply
  • Maida San January 30, 2018 at 1:28 pm

    I watched 1/3 of this but I don't understand what he's talking about

    Reply
  • Sebastian Becker January 30, 2018 at 1:28 pm

    Great talk and very valuable information, even if you have an open world without roomlike structures!

    Reply
  • Tutorial Headquarters January 30, 2018 at 1:28 pm

    Absolutely amazing talk!

    Reply
  • Dotsa January 30, 2018 at 1:28 pm

    This guy is legendary!

    Reply
  • The Modern Shoe January 30, 2018 at 1:28 pm

    This is fascinating. He's a great orator!

    Reply
  • Max Aggropop January 30, 2018 at 1:28 pm

    perfectly describing the dark souls experience: Whatever the hell it
    is, lurking there in the distance, it's unpleasant when you get there

    Reply
  • Neoshenlong Archivo 2008 - 2011 January 30, 2018 at 1:28 pm

    The guy who asked a question and said "okay" every 5 seconds while he was answering was annoying as hell.

    Reply
  • Neoshenlong Archivo 2008 - 2011 January 30, 2018 at 1:28 pm

    Secret ubisoft game, wonder what that is (or was)

    Reply
  • Clevver January 30, 2018 at 1:28 pm

    Seriously one of the best gdc talks ive had

    Reply
  • Adrien Green January 30, 2018 at 1:28 pm

    You rock Dan, Capy is genius

    Reply
  • Jokester The Mighty January 30, 2018 at 1:28 pm

    4:12 Scott Eatton's anatomy workshop slide, this guy know's what's up!

    Reply
  • Ben Parker January 30, 2018 at 1:28 pm

    Wow, this is one of the most directly applicable talks I've heard from GDC. good stuff, thanks!

    Reply
  • paul thompson January 30, 2018 at 1:28 pm

    Really useful talk 🙂

    Reply
  • L Heart January 30, 2018 at 1:28 pm

    This is an awesome talk. I really like how he handled the material. Pretty much an interior design 101 class. This is just what I was looking for.

    Reply
  • AtteMetal January 30, 2018 at 1:28 pm

    He didn't tell people to silence their cellphones. Whats this?

    Reply
  • Justin A January 30, 2018 at 1:28 pm

    Exactly what I've been needing, you seem to know when just the right time to post!

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

*
*